OdysseyDecomp/lib/al/Library/MapObj/SwitchDitherMapParts.h

20 lines
365 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class SwitchDitherMapParts : public LiveActor {
public:
SwitchDitherMapParts(const char* name);
void init(const ActorInitInfo& info) override;
void ditherOn();
void ditherOff();
void exeWait();
};
static_assert(sizeof(SwitchDitherMapParts) == 0x108);
} // namespace al