mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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20 lines
365 B
C++
20 lines
365 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class SwitchDitherMapParts : public LiveActor {
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public:
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SwitchDitherMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void ditherOn();
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void ditherOff();
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void exeWait();
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};
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static_assert(sizeof(SwitchDitherMapParts) == 0x108);
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} // namespace al
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