mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-01 13:04:42 +00:00
26 lines
614 B
C++
26 lines
614 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class CollisionPartsFilterActor;
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class SurfMapParts : public LiveActor {
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public:
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SurfMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void exeWait();
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private:
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CollisionPartsFilterActor* mCollisionPartsFilterActor = nullptr;
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f32 mCheckOffset = 1000.0f;
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sead::Quatf mQuat = sead::Quatf::unit;
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sead::Vector3f mTrans = sead::Vector3f::zero;
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sead::Vector3f mUpDir = sead::Vector3f::ey;
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bool mIsEnableSlope = true;
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};
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static_assert(sizeof(SurfMapParts) == 0x140);
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} // namespace al
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