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https://github.com/MonsterDruide1/OdysseyDecomp
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24 lines
513 B
C++
24 lines
513 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class SubActorLodExecutor;
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class SubActorLodMapParts : public LiveActor {
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public:
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SubActorLodMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void control() override;
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void movement() override;
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void calcAnim() override;
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private:
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SubActorLodExecutor* mSubActorLodExecutor = nullptr;
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bool mIsControlled = false;
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};
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static_assert(sizeof(SubActorLodMapParts) == 0x118);
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} // namespace al
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