mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
36 lines
857 B
C++
36 lines
857 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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#include "Library/Math/Axis.h"
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namespace al {
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class SlideMapParts : public LiveActor {
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public:
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SlideMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void start();
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bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
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void exeStandBy();
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void exeDelay();
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void exeWait();
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void exeMove();
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s32 calcMoveTime() const;
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private:
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sead::Matrix34f mSurfaceEffectMtx = sead::Matrix34f::ident;
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sead::Vector3f mTrans = sead::Vector3f::zero;
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Axis mMoveAxis = Axis::None;
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f32 mMoveDistance = 100.0f;
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f32 mMoveSpeed = 10.0f;
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s32 mWaitTime = 60;
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s32 mMoveTime = -1;
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s32 mDelayTime = 0;
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bool mIsMoveForwards = true;
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};
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static_assert(sizeof(SlideMapParts) == 0x160);
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} // namespace al
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