OdysseyDecomp/lib/al/Library/MapObj/RotateMapParts.h

29 lines
666 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
#include "Library/Math/Axis.h"
namespace al {
class RotateMapParts : public LiveActor {
public:
RotateMapParts(const char* name);
void init(const ActorInitInfo& info) override;
void start();
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void appearAndSetStart();
void exeStandBy();
void exeRotate();
void exeAssistStop();
private:
sead::Quatf mQuat = sead::Quatf::unit;
Axis mRotateAxis = Axis::X;
f32 mRotateSpeed = 100.0f;
s32 mAssistTimer = 0;
};
static_assert(sizeof(RotateMapParts) == 0x128);
} // namespace al