mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-30 04:24:17 +00:00
33 lines
797 B
C++
33 lines
797 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class SwitchKeepOnAreaGroup;
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class SwitchOnAreaGroup;
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class RailMoveMapParts : public LiveActor {
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public:
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RailMoveMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void start();
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void stop();
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bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
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void control() override;
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void appearAndSetStart();
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void exeStandBy();
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void exeMoveSign();
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void exeMove();
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private:
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SwitchKeepOnAreaGroup* mSwitchKeepOnAreaGroup = nullptr;
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SwitchOnAreaGroup* mSwitchOnAreaGroup = nullptr;
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sead::Vector3f mRailPos = {0.0f, 0.0f, 0.0f};
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f32 mRailCoord = 0.0f;
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};
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static_assert(sizeof(RailMoveMapParts) == 0x128);
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} // namespace al
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