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https://github.com/MonsterDruide1/OdysseyDecomp
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13 lines
242 B
C++
13 lines
242 B
C++
#pragma once
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#include "Library/MapObj/FixMapParts.h"
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namespace al {
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class OneMeshFixMapParts : public FixMapParts {
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public:
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OneMeshFixMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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};
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} // namespace al
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