OdysseyDecomp/lib/al/Library/MapObj/GateMapParts.h
2024-10-17 23:42:55 +02:00

38 lines
932 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class SimpleAudioUser;
class GateMapParts : public LiveActor {
public:
GateMapParts(const char* name);
void init(const ActorInitInfo& info) override;
void start();
void appearAndSetStart();
void exeWait();
void exeOpen();
void updatePose(f32 rate);
void exeBound();
void exeEnd();
private:
sead::Quatf mQuat = sead::Quatf::unit;
sead::Vector3f mTrans = sead::Vector3f::zero;
sead::Quatf mMoveNextQuat = sead::Quatf::unit;
sead::Vector3f mMoveNextTrans = sead::Vector3f::zero;
s32 mMaxHitReactions = 10;
s32 mOpenTime = 120;
f32 mBoundRate = 0.1f;
s32 mCurrentBoundSteps = 120;
s32 mHitReactionCurrent = 0;
f32 mCurrentBoundRate = 0.1f;
s32 mHitReactionCount = 0;
SimpleAudioUser* mSuccessSeObj = nullptr;
};
static_assert(sizeof(GateMapParts) == 0x168);
} // namespace al