mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
38 lines
932 B
C++
38 lines
932 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class SimpleAudioUser;
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class GateMapParts : public LiveActor {
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public:
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GateMapParts(const char* name);
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void init(const ActorInitInfo& info) override;
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void start();
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void appearAndSetStart();
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void exeWait();
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void exeOpen();
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void updatePose(f32 rate);
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void exeBound();
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void exeEnd();
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private:
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sead::Quatf mQuat = sead::Quatf::unit;
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sead::Vector3f mTrans = sead::Vector3f::zero;
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sead::Quatf mMoveNextQuat = sead::Quatf::unit;
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sead::Vector3f mMoveNextTrans = sead::Vector3f::zero;
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s32 mMaxHitReactions = 10;
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s32 mOpenTime = 120;
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f32 mBoundRate = 0.1f;
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s32 mCurrentBoundSteps = 120;
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s32 mHitReactionCurrent = 0;
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f32 mCurrentBoundRate = 0.1f;
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s32 mHitReactionCount = 0;
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SimpleAudioUser* mSuccessSeObj = nullptr;
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};
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static_assert(sizeof(GateMapParts) == 0x168);
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} // namespace al
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