OdysseyDecomp/lib/al/Library/MapObj/ChildStep.h

23 lines
658 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class ChildStep : public LiveActor {
public:
ChildStep(const char* name, LiveActor* parent);
void init(const ActorInitInfo& info) override;
bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
void exeWait();
private:
LiveActor* mParent;
sead::Vector3f mPos = sead::Vector3f::zero;
};
s32 calcChildStepCount(const ActorInitInfo& info);
void tryInitSubActorKeeperChildStep(LiveActor* actor, const ActorInitInfo& info);
void createChildStep(const ActorInitInfo& info, LiveActor* parent, bool isSyncClipping);
} // namespace al