OdysseyDecomp/lib/al/Library/LiveActor/ActorSceneFunction.h

23 lines
584 B
C++

#pragma once
#include <basis/seadTypes.h>
namespace al {
class LiveActor;
class SceneStopCtrl;
void stopScene(const LiveActor* actor, s32 stopFrames, s32 delayFrames);
bool isStopScene(const LiveActor* actor);
void stopScene(SceneStopCtrl* ctrl, s32 stopFrames, s32 delayFrames);
bool isStopScene(SceneStopCtrl* ctrl);
void requestCaptureScreenCover(const LiveActor* actor, s32 coverFrames);
bool requestStartDemo(const LiveActor* actor, const char* name);
void requestEndDemo(const LiveActor* actor, const char* name);
void addDemoActor(LiveActor* actor);
} // namespace al