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https://github.com/MonsterDruide1/OdysseyDecomp
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23 lines
584 B
C++
23 lines
584 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class LiveActor;
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class SceneStopCtrl;
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void stopScene(const LiveActor* actor, s32 stopFrames, s32 delayFrames);
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bool isStopScene(const LiveActor* actor);
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void stopScene(SceneStopCtrl* ctrl, s32 stopFrames, s32 delayFrames);
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bool isStopScene(SceneStopCtrl* ctrl);
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void requestCaptureScreenCover(const LiveActor* actor, s32 coverFrames);
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bool requestStartDemo(const LiveActor* actor, const char* name);
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void requestEndDemo(const LiveActor* actor, const char* name);
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void addDemoActor(LiveActor* actor);
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} // namespace al
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