mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
66 lines
3.7 KiB
C++
66 lines
3.7 KiB
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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namespace al {
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struct ActorInitInfo;
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class AreaInitInfo;
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class AreaObj;
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class AreaObjGroup;
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class IUseAreaObj;
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class LiveActor;
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class PlacementInfo;
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class PlayerHolder;
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class SwitchKeepOnAreaGroup;
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class SwitchOnAreaGroup;
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class ValidatorBase;
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AreaObj* tryFindAreaObjPlayerOne(const PlayerHolder* holder, const char* name);
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AreaObj* tryFindAreaObjPlayerAll(const PlayerHolder* holder, const char* name);
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AreaObj* tryGetAreaObjPlayerAll(const LiveActor* actor, const AreaObjGroup* areaGroup);
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bool isInAreaObjPlayerAll(const LiveActor* actor, const AreaObj* areaObj);
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bool isInAreaObjPlayerAll(const LiveActor* actor, const AreaObjGroup* areaGroup);
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bool isInAreaObjPlayerAnyOne(const LiveActor* actor, const AreaObj* areaObj);
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bool isInAreaObjPlayerAnyOne(const LiveActor* actor, const AreaObjGroup* areaGroup);
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AreaObj* createAreaObj(const ActorInitInfo& actorInitInfo, const char* name);
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void initAreaInitInfo(AreaInitInfo* areaInitInfo, const ActorInitInfo& actorInitInfo);
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AreaObj* createLinkArea(const ActorInitInfo& initInfo, const char* name, const char* areaName);
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void initAreaInitInfo(AreaInitInfo* areaInitInfo, const PlacementInfo& placementInfo,
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const ActorInitInfo& actorInitInfo);
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AreaObj* tryCreateLinkArea(const ActorInitInfo& initInfo, const char* name, const char* areaName);
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AreaObjGroup* createLinkAreaGroup(const ActorInitInfo& initInfo, const char* name,
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const char* groupName, const char* areaName);
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AreaObjGroup* createLinkAreaGroup(LiveActor* actor, const ActorInitInfo& initInfo, const char* name,
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const char* groupName, const char* areaName);
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AreaObj* tryFindAreaObj(const LiveActor* actor, const char* name);
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bool isInAreaObj(const LiveActor* actor, const char* name);
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bool isInAreaObjPlayerOne(const PlayerHolder* holder, const char* name);
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bool isInAreaObjPlayerAll(const PlayerHolder* holder, const char* name);
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bool isInAreaObjPlayerOneIgnoreAreaTarget(const PlayerHolder* holder, const char* name);
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bool isInDeathArea(const LiveActor* actor);
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bool isInWaterArea(const LiveActor* actor);
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bool isInPlayerControlOffArea(const LiveActor* actor);
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f32 calcWaterSinkDepth(const LiveActor* actor);
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void registerAreaHostMtx(const IUseAreaObj* areaObj, const sead::Matrix34f* mtx,
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const ActorInitInfo& initInfo);
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void registerAreaHostMtx(const IUseAreaObj* areaObj, const sead::Matrix34f* mtx,
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const ActorInitInfo& initInfo, const ValidatorBase& validator);
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void registerAreaHostMtx(const LiveActor* actor, const ActorInitInfo& initInfo);
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void registerAreaHostMtx(const LiveActor* actor, const ActorInitInfo& initInfo,
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const ValidatorBase& validator);
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void registerAreaSyncHostMtx(const IUseAreaObj* areaObj, const sead::Matrix34f* mtx,
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const ActorInitInfo& initInfo);
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void registerAreaSyncHostMtx(const IUseAreaObj* areaObj, const sead::Matrix34f* mtx,
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const ActorInitInfo& initInfo, const ValidatorBase& validator);
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void registerAreaSyncHostMtx(const LiveActor* actor, const ActorInitInfo& initInfo);
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void registerAreaSyncHostMtx(const LiveActor* actor, const ActorInitInfo& initInfo,
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const ValidatorBase& validator);
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bool tryReviseVelocityInsideAreaObj(sead::Vector3f* nearestEdgePos, LiveActor* actor,
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AreaObjGroup* areaGroup, const AreaObj* areaObj);
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SwitchKeepOnAreaGroup* tryCreateSwitchKeepOnAreaGroup(LiveActor* actor,
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const ActorInitInfo& initInfo);
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SwitchOnAreaGroup* tryCreateSwitchOnAreaGroup(LiveActor* actor, const ActorInitInfo& initInfo);
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} // namespace al
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