mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
26 lines
722 B
C++
26 lines
722 B
C++
#pragma once
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namespace agl {
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class RenderBuffer;
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} // namespace agl
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namespace al {
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class AudioDirector;
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class GamePadSystem;
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class LayoutInitInfo;
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class LayoutKit;
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class LayoutSystem;
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class MessageSystem;
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class SceneObjHolder;
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void initLayoutInitInfo(LayoutInitInfo*, const LayoutKit*, SceneObjHolder*, const AudioDirector*,
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const LayoutSystem*, const MessageSystem*, const GamePadSystem*);
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void setRenderBuffer(LayoutKit*, const agl::RenderBuffer*);
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void executeUpdate(LayoutKit*);
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void executeUpdateList(LayoutKit*, const char*, const char*);
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void executeUpdateEffect(LayoutKit*);
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void executeDraw(const LayoutKit*, const char*);
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void executeDrawEffect(const LayoutKit*);
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} // namespace al
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