OdysseyDecomp/lib/al/Library/Execute/ExecutorActorExecuteBase.h

29 lines
571 B
C++

#pragma once
#include <container/seadPtrArray.h>
#include "Library/HostIO/HioNode.h"
namespace al {
class LiveActor;
class ExecutorActorExecuteBase : public HioNode {
public:
ExecutorActorExecuteBase(const char* name);
void registerActor(LiveActor* actor);
void createExecutorTable();
void addActor(LiveActor* actor);
void removeActor(LiveActor* actor);
virtual void execute() const = 0;
private:
const char* mName;
sead::PtrArray<LiveActor> mActors;
};
static_assert(sizeof(ExecutorActorExecuteBase) == 0x20);
} // namespace al