mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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29 lines
571 B
C++
29 lines
571 B
C++
#pragma once
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#include <container/seadPtrArray.h>
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class LiveActor;
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class ExecutorActorExecuteBase : public HioNode {
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public:
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ExecutorActorExecuteBase(const char* name);
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void registerActor(LiveActor* actor);
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void createExecutorTable();
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void addActor(LiveActor* actor);
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void removeActor(LiveActor* actor);
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virtual void execute() const = 0;
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private:
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const char* mName;
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sead::PtrArray<LiveActor> mActors;
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};
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static_assert(sizeof(ExecutorActorExecuteBase) == 0x20);
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} // namespace al
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