mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-01 13:04:42 +00:00
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
#pragma once
|
|
|
|
#include <container/seadPtrArray.h>
|
|
|
|
namespace al {
|
|
class ExecuteDirector;
|
|
struct ExecuteOrder;
|
|
struct ExecuteSystemInitInfo;
|
|
class ExecutorListActorExecuteBase;
|
|
class ExecutorListBase;
|
|
class ExecutorListFunctor;
|
|
class ExecutorListIUseExecutorDraw;
|
|
class ExecutorListIUseExecutorUpdate;
|
|
class ExecutorListLayoutUpdate;
|
|
class FunctorBase;
|
|
class IUseExecutor;
|
|
class LayoutActor;
|
|
class LiveActor;
|
|
|
|
class ExecuteTableHolderUpdate {
|
|
public:
|
|
ExecuteTableHolderUpdate();
|
|
virtual ~ExecuteTableHolderUpdate();
|
|
void init(const char* name, const ExecuteSystemInitInfo& initInfo, const ExecuteOrder* orders,
|
|
s32 orderCount);
|
|
void registerExecutorListActor(ExecutorListActorExecuteBase* listActor);
|
|
void registerExecutorListLayout(ExecutorListLayoutUpdate* listLayout);
|
|
void registerExecutorListUser(ExecutorListIUseExecutorUpdate* listUser);
|
|
void registerExecutorListFunctor(ExecutorListFunctor* listFunctor);
|
|
void registerExecutorListAll(ExecutorListBase* list);
|
|
void tryRegisterActor(LiveActor* actor, const char* listName);
|
|
void tryRegisterLayout(LayoutActor* layout, const char* listName);
|
|
void tryRegisterUser(IUseExecutor* user, const char* listName);
|
|
void tryRegisterFunctor(const FunctorBase& functor, const char* listName);
|
|
void createExecutorListTable();
|
|
void execute() const;
|
|
void executeList(const char* listName) const;
|
|
|
|
const char* getName() { return mName; }
|
|
|
|
private:
|
|
const char* mName;
|
|
sead::PtrArray<ExecutorListBase> mActiveExecutors;
|
|
sead::PtrArray<ExecutorListBase> mExecutorsAll;
|
|
sead::PtrArray<ExecutorListActorExecuteBase> mExecutorsActor;
|
|
sead::PtrArray<ExecutorListLayoutUpdate> mExecutorsLayout;
|
|
sead::PtrArray<ExecutorListIUseExecutorUpdate> mExecutorsUser;
|
|
sead::PtrArray<ExecutorListFunctor> mExecutorsFunctor;
|
|
};
|
|
|
|
static_assert(sizeof(ExecuteTableHolderUpdate) == 0x70);
|
|
|
|
void registerExecutorUser(IUseExecutor* user, ExecuteDirector* director, const char* listName);
|
|
} // namespace al
|
|
|
|
namespace alActorSystemFunction {
|
|
void addToExecutorMovement(al::LiveActor* actor);
|
|
void addToExecutorDraw(al::LiveActor* actor);
|
|
void removeFromExecutorMovement(al::LiveActor* actor);
|
|
void removeFromExecutorDraw(al::LiveActor* actor);
|
|
void updateExecutorDraw(al::LiveActor* actor);
|
|
} // namespace alActorSystemFunction
|