mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include <basis/seadTypes.h>
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#include <math/seadVector.h>
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#include <prim/seadSafeString.h>
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namespace al {
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class CameraTicket;
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class LiveActor;
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class EventFlowEventData;
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class IUseCamera;
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class EventFlowDataHolder {
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public:
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EventFlowDataHolder();
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bool isExistCameraInfo(const char*) const;
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const char* getCameraName(s32) const;
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void initCamera(const char*, CameraTicket*);
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void initCameraSubTargetAfterChart(const LiveActor*);
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void stopMovementByNode();
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void restartMovementByNode();
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void initCharacterName(const char16*);
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void initItemType(s32);
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void addItemType(const char*);
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void setActorFront(const sead::Vector3f&);
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const char* tryGetCharacterName() const;
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void convertActionName(sead::BufferedSafeString*, const char*) const;
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s32 sendEvent(const EventFlowEventData*);
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const char* judgeQuery(const char*) const;
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void setTalkSubActorName(const char*);
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void tryCreateCameraInfoBySystem(const char*);
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void startEventCamera(IUseCamera*, const char*, s32);
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void startEventAnimCamera(IUseCamera*, const char*, const char*, s32);
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void endEventCamera(IUseCamera*, const char*, s32, bool);
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bool tryEndEventCameraIfPlaying(IUseCamera*, const char*, s32, bool);
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void endAllEventCamera(IUseCamera*);
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bool isEndInterpoleCamera(const IUseCamera*, const char*) const;
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bool isPlayingEventAnimCamera(const char*) const;
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};
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} // namespace al
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