mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#pragma once
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namespace al {
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class GraphicsCopyInfo;
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class GraphicsComputeInfo;
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class GraphicsUpdateInfo;
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class GraphicsRenderInfo;
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class GraphicsCalcGpuInfo;
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class RenderVariables;
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class IUsePartsGraphics {
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public:
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virtual void finalize() = 0;
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virtual void endInit();
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virtual void doCommandBufferCopy(const GraphicsCopyInfo*) const;
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virtual void doComputeShader(const GraphicsComputeInfo*) const;
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virtual void drawSystem(const GraphicsRenderInfo*) const;
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virtual void update(const GraphicsUpdateInfo&) = 0;
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virtual void calcGpu(const GraphicsCalcGpuInfo&) = 0;
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virtual void drawGBufferAfterSky(const GraphicsRenderInfo&) const;
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virtual void drawForward(const GraphicsRenderInfo&, const RenderVariables&) const;
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virtual void drawDeferred(const GraphicsRenderInfo&) const;
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virtual void drawLdr(const GraphicsRenderInfo&) const;
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virtual void drawIndirect(const GraphicsRenderInfo&, const RenderVariables&) const;
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virtual void drawCubemap(const GraphicsRenderInfo&) const;
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virtual const char* getName() const = 0;
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};
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} // namespace al
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