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https://github.com/MonsterDruide1/OdysseyDecomp
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34 lines
820 B
C++
34 lines
820 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include "Library/Camera/CameraTicket.h"
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namespace al {
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struct CameraStartInfo {
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CameraTicket::Priority prePriorityType;
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const char* preCameraName;
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f32 preCameraSwingAngleH;
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f32 preCameraSwingAngleV;
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f32 preCameraMaxSwingAngleH;
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f32 preCameraMaxSwingAngleV;
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bool isInvalidCollidePreCamera;
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bool isInvalidKeepPreCameraDistance;
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bool isInvalidKeepPreCameraDistanceIfNoCollide;
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bool isValidResetPreCameraPose;
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bool isValidKeepPreSelfCameraPose;
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bool isGrounded;
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bool isExistAreaAngleH;
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f32 areaAngleH;
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bool isExistAreaAngleV;
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f32 areaAngleV;
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bool isExistNextPoseByPreCamera;
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f32 nextAngleHByPreCamera;
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f32 nextAngleVByPreCamera;
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};
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static_assert(sizeof(CameraStartInfo) == 0x40);
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} // namespace al
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