mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
39 lines
1 KiB
C++
39 lines
1 KiB
C++
#pragma once
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#include "Library/Camera/CameraPoser.h"
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namespace al {
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class LiveActor;
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class CameraPoserFix : public CameraPoser {
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public:
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CameraPoserFix(const char* name);
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static const char* getFixAbsoluteCameraName();
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static const char* getFixDoorwayCameraName();
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void initCameraPosAndLookAtPos(const sead::Vector3f& cameraPos,
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const sead::Vector3f& lookAtPos);
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void init() override;
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void loadParam(const ByamlIter& iter) override;
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void start(const CameraStartInfo& info) override;
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void update() override;
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void setIsCalcNearestAtFromPreAt(bool isCalcNearestAtFromPreAt) {
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mIsCalcNearestAtFromPreAt = isCalcNearestAtFromPreAt;
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}
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private:
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sead::Vector3f mLookAtPos = {0.0f, 0.0f, 0.0f};
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f32 mDistance = 1800.0f;
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f32 mAngleV = 30.0f;
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f32 mAngleH = 0.0f;
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bool mIsCalcNearestAtFromPreAt = false;
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sead::Vector3f mPreLookAtPos = {0.0f, 0.0f, 0.0f};
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};
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static_assert(sizeof(CameraPoserFix) == 0x168);
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} // namespace al
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