OdysseyDecomp/lib/al/Library/Camera/CameraPoserFactory.h

39 lines
1.4 KiB
C++

#pragma once
#include "Library/Factory/Factory.h"
namespace al {
class CameraPoser;
class CameraPoserEntrance;
using CameraPoserCreatorFunction = CameraPoser* (*)(const char* cameraPoserName);
class CameraPoserFactory : public Factory<CameraPoserCreatorFunction> {
public:
CameraPoserFactory(const char* factoryName);
virtual CameraPoserEntrance* createEntranceCameraPoser() const;
};
} // namespace al
namespace alCameraPoserFactoryFunction {
void initAndCreateTableFromOtherTable2(
al::CameraPoserFactory* out, const al::NameToCreator<al::CameraPoserCreatorFunction>* table1,
s32 table1Count, const al::NameToCreator<al::CameraPoserCreatorFunction>* table2,
s32 table2Count);
void initAndCreateTableWithAnotherFactory(
al::CameraPoserFactory* out, const al::CameraPoserFactory* factory,
const al::NameToCreator<al::CameraPoserCreatorFunction>* table, s32 tableCount);
void initAndCreateTableWithPresetPosers(
al::CameraPoserFactory* out, const al::NameToCreator<al::CameraPoserCreatorFunction>* table,
s32 tableCount);
template <s32 N1, s32 N2>
inline void initAndCreateTableFromOtherTable(
al::CameraPoserFactory* out,
const al::NameToCreator<al::CameraPoserCreatorFunction> (&table1)[N1],
const al::NameToCreator<al::CameraPoserCreatorFunction> (&table2)[N2]) {
initAndCreateTableFromOtherTable2(out, table1, N1, table2, N2);
}
} // namespace alCameraPoserFactoryFunction