mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-30 20:44:54 +00:00
33 lines
817 B
C++
33 lines
817 B
C++
#pragma once
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#include <gfx/seadCamera.h>
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#include <math/seadVector.h>
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#include "Library/Collision/IUseCollision.h"
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#include "Library/Nerve/NerveExecutor.h"
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namespace al {
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class CameraPoser;
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class CollisionDirector;
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class CollisionParts;
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class LookAtCamera;
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class CameraArrowCollider : public NerveExecutor, public IUseCollision {
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public:
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CameraArrowCollider(CollisionDirector* director);
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CollisionDirector* getCollisionDirector() const override;
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void start();
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void update(const sead::Vector3f& vec0, const sead::Vector3f& vec1, const sead::Vector3f& vec2);
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void pushBackCollisionParts(CollisionParts* parts);
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void makeLookAtCamera(sead::LookAtCamera* cam) const;
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void exeKeep();
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void exeShrink();
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bool isShrink() const;
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f32 getPushLength() const;
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};
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} // namespace al
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