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https://github.com/MonsterDruide1/OdysseyDecomp
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19 lines
362 B
C++
19 lines
362 B
C++
#pragma once
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namespace al {
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class AudioEffectDataBase;
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class AudioSoundArchiveInfo;
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class BgmDataBase;
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class SeDataBase;
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struct AudioSystemInfo {
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AudioSystemInfo();
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void* _0;
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AudioEffectDataBase* audioEffectDataBase;
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AudioSoundArchiveInfo* audioSoundArchiveInfo;
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SeDataBase* seDataBase;
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BgmDataBase* bgmDataBase;
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};
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} // namespace al
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