OdysseyDecomp/lib/al/Library/Area/AreaShapeSphere.cpp

53 lines
1.5 KiB
C++

#include "Library/Area/AreaShapeSphere.h"
#include <math/seadMathCalcCommon.h>
namespace al {
AreaShapeSphere::AreaShapeSphere() = default;
bool AreaShapeSphere::isInVolume(const sead::Vector3f& pos) const {
sead::Vector3f baseTrans;
calcTrans(&baseTrans);
sead::Vector3f diff = pos - baseTrans;
f32 radius = getScale().x * 500.0f;
return diff.squaredLength() <= sead::Mathf::square(radius);
}
bool AreaShapeSphere::isInVolumeOffset(const sead::Vector3f& pos, f32 offset) const {
sead::Vector3f baseTrans;
calcTrans(&baseTrans);
sead::Vector3f diff = pos - baseTrans;
f32 radius = getScale().x * 500.0f + offset;
return diff.squaredLength() <= sead::Mathf::square(radius);
}
bool AreaShapeSphere::calcNearestEdgePoint(sead::Vector3f* edgePoint,
const sead::Vector3f& pos) const {
sead::Vector3f localPos = sead::Vector3f::zero;
calcLocalPos(&localPos, pos);
f32 length = localPos.length();
if (length > 0.0f)
localPos *= 500.0f / length;
calcWorldPos(edgePoint, localPos);
return true;
}
bool AreaShapeSphere::checkArrowCollision(sead::Vector3f* a2, sead::Vector3f* a3,
const sead::Vector3f& a4,
const sead::Vector3f& a5) const {
return false;
}
bool AreaShapeSphere::calcLocalBoundingBox(sead::BoundBox3f* boundingBox) const {
boundingBox->set({-500.0f, -500.0f, -500.0f}, {500.0f, 500.0f, 500.0f});
return true;
}
} // namespace al