mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
32 lines
1,016 B
C++
32 lines
1,016 B
C++
#include "Library/Area/AreaShapeCube.h"
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namespace al {
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AreaShapeCube::AreaShapeCube(AreaShapeCube::OriginType originType) : mOriginType(originType) {}
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bool AreaShapeCube::isInVolume(const sead::Vector3f& pos) const {
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sead::Vector3f localPos = sead::Vector3f::zero;
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calcLocalPos(&localPos, pos);
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return isInLocalVolume(localPos);
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}
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bool AreaShapeCube::isInLocalVolume(const sead::Vector3f& pos) const {
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f32 bottom = mOriginType == OriginType::Base ?
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0.0f :
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(mOriginType == OriginType::Top ? -1000.0f : 500.0f);
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f32 top = mOriginType == OriginType::Base ? 1000.0f :
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(mOriginType == OriginType::Top ? 0.0f : 500.0f);
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sead::Vector3f min = {-500.0f, bottom, -500.0f};
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sead::Vector3f max = {500.0f, top, 500.0f};
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if ((pos.y < min.y || max.y < pos.y) || (pos.x < min.x || max.x < pos.x) ||
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(pos.z < min.z || max.z < pos.z))
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return false;
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return true;
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}
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} // namespace al
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