OdysseyDecomp/lib/al/Library/Collision/Collider.h
2025-12-12 00:57:15 +01:00

116 lines
3.5 KiB
C++

#pragma once
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include "Library/Collision/CollisionPartsTriangle.h"
#include "Library/Collision/IUseCollision.h"
#include "Library/HostIO/HioNode.h"
namespace al {
class CollisionDirector;
class CollisionPartsFilterBase;
struct HitInfo;
struct SphereHitInfo;
class SphereInterpolator;
class Triangle;
class TriangleFilterBase;
class Collider : public HioNode, public IUseCollision {
public:
Collider(CollisionDirector*, const sead::Matrix34f*, const sead::Vector3f*,
const sead::Vector3f*, f32, f32, u32);
void calcCheckPos(sead::Vector3f*) const;
bool calcMovePowerByContact(sead::Vector3f*, const sead::Vector3f&);
void clear();
void clearContactPlane();
void clearStoredPlaneNum();
sead::Vector3f collide(const sead::Vector3f&);
bool findCollidePos(s32*, SphereInterpolator*, SphereHitInfo*, u32);
const Triangle& getPlane(s32) const;
const sead::Vector3f& getRecentOnGroundNormal(u32) const;
void obtainMomentFixReaction(SphereHitInfo*, sead::Vector3f*, sead::Vector3f*, bool, u32);
void onInvalidate();
bool preCollide(SphereInterpolator*, sead::Vector3f*, f32*, const sead::Vector3f&,
SphereHitInfo*, u32);
void setCollisionPartsFilter(const CollisionPartsFilterBase*);
void setTriangleFilter(const TriangleFilterBase*);
void storeContactPlane(SphereHitInfo*);
u32 storeCurrentHitInfo(SphereHitInfo*, u32);
void updateRecentOnGroundInfo();
CollisionDirector* getCollisionDirector() const override;
const sead::Vector3f* get_30() const { return mActorGravity; }
f32 getRadius() { return mRadius; }
void setRadius(f32 radius) { mRadius = radius; }
f32 getOffsetY() { return mOffsetY; }
void setOffsetY(f32 offsetY) { mOffsetY = offsetY; }
s32 get_48() const { return mPlaneNum; }
u32 getPlaneCount() const { return mStoredPlaneNum; }
const sead::Vector3f& getFixReaction() const { return mFixReaction; }
const HitInfo& getFloorHit() const { return mFloorHit; }
f32 get_110() const { return mFloor_70; }
const HitInfo& getWallHit() const { return mWallHit; }
f32 get_1b8() const { return mWall_70; }
const HitInfo& getCeilingHit() const { return mCeilingHit; }
f32 get_260() const { return mCeiling_70; }
u32 get_264() const { return mNoGroundCounter; }
void setReactMovePower(bool isEnabled) {
flags2 &= ~1;
flags2 |= isEnabled;
}
void validateRobustCheck() { flags2 |= 2; }
void invalidateRobustCheck() { flags2 &= ~2; }
bool isCollidedWallFace() { return flags2 >> 5 & 1; }
private:
CollisionDirector* mCollisionDirector;
const TriangleFilterBase* mTriangleFilter = nullptr;
const CollisionPartsFilterBase* mCollisionPartsFilter = nullptr;
const sead::Matrix34f* mActorBaseMtx;
const sead::Vector3f* mActorTrans;
const sead::Vector3f* mActorGravity;
f32 mRadius;
f32 mOffsetY;
sead::Vector3f* unknown = nullptr;
u32 mPlaneNum;
u32 mStoredPlaneNum = 0;
SphereHitInfo* mPlanes = nullptr;
sead::Vector3f mFixReaction = {0.0f, 0.0f, 0.0f};
sead::Vector3f mMovePower = {0.0f, 0.0f, 0.0f};
HitInfo mFloorHit;
f32 mFloor_70 = 0.0f;
HitInfo mWallHit;
f32 mWall_70 = 0.0f;
HitInfo mCeilingHit;
f32 mCeiling_70 = 0.0f;
s32 mNoGroundCounter = 0;
sead::Vector3f mRecentOnGroundNormal = {0.0f, 1.0f, 0.0f};
u8 flags1 = 0;
u8 flags2;
sead::Vector3f mCurrentTrans;
f32 mCurrentRadius;
};
static_assert(sizeof(Collider) == 0x288);
} // namespace al