mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-10 01:09:26 +00:00
25 lines
418 B
C++
25 lines
418 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class FlowMapParts;
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class FlowMapCtrl {
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public:
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FlowMapCtrl(LiveActor* parentActor);
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void update();
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void init(s32 interval, f32 speed) {
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mInterval = interval;
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mSpeed = speed;
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}
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private:
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LiveActor* mParent = nullptr;
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s32 mFlowStep = 0;
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s32 mInterval = 60;
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f32 mSpeed = 1.0f;
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};
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} // namespace al
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