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https://github.com/MonsterDruide1/OdysseyDecomp
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19 lines
430 B
C++
19 lines
430 B
C++
#pragma once
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#include <gfx/seadColor.h>
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#include <math/seadVector.h>
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namespace al {
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class EffectLight {
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public:
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void set(const sead::Vector3f& pos, f32 intensity, const sead::Color4f& color, bool enabled);
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private:
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// TODO: The member variables are guesses based on this being a effect light object.
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sead::Vector3f mPosition;
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f32 mIntensity;
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sead::Color4f mColor;
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bool mIsEnabled;
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};
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} // namespace al
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