#include "Library/Camera/CameraViewInfo.h" #include "Library/Projection/Projection.h" namespace al { CameraViewInfo::CameraViewInfo(s32 index, const sead::LookAtCamera& lookAtCam, const Projection& projection, const CameraViewFlag& flag, const OrthoProjectionInfo& orthoProjectionInfo) : mIndex(index), mLookAtCam(lookAtCam), mProjection(projection), mViewFlag(flag), mOrthoProjectionInfo(orthoProjectionInfo) {} const sead::Projection& CameraViewInfo::getProjectionSead() const { return mProjection.getProjectionSead(); } const sead::Matrix44f* CameraViewInfo::getProjMtx() const { return &mProjection.getProjMtx(); } const sead::Matrix44f& CameraViewInfo::getProjMtxStd() const { return mProjection.getMtxStd(); } f32 CameraViewInfo::getAspect() const { return mProjection.getAspect(); } f32 CameraViewInfo::getNear() const { return mProjection.getNear(); } f32 CameraViewInfo::getFar() const { return mProjection.getFar(); } } // namespace al