#pragma once #include #include namespace al { class IUseSceneObjHolder; } namespace rs { void calcTransOnMap(sead::Vector2f*, const sead::Vector3f&, const sead::Matrix44f&, const sead::Vector2f&, f32, f32); bool tryCalcMapNorthDir(sead::Vector3f*, const al::IUseSceneObjHolder*); const sead::Matrix44f& getMapViewProjMtx(const al::IUseSceneObjHolder*); const sead::Matrix44f& getMapProjMtx(const al::IUseSceneObjHolder*); void appearMapWithHint(const al::IUseSceneObjHolder*); void addAmiiboHintToMap(const al::IUseSceneObjHolder*); void appearMapWithAmiiboHint(const al::IUseSceneObjHolder*); void appearMapMoonRockDemo(const al::IUseSceneObjHolder*, s32); void endMap(const al::IUseSceneObjHolder*); bool isEndMap(const al::IUseSceneObjHolder*); bool isEnableCheckpointWarp(const al::IUseSceneObjHolder*); } // namespace rs namespace StageMapFunction { f32 getStageMapScaleMin(); f32 getStageMapScaleMax(); } // namespace StageMapFunction