#pragma once namespace al { class IUseSceneObjHolder; } struct BindInfo; namespace rs { bool tryCloseHackTutorial(const al::IUseSceneObjHolder*); void changeHackTutorialText(const al::IUseSceneObjHolder*, const char*); void resetHackTutorialText(const al::IUseSceneObjHolder*); void tryAppearBindTutorial(const al::IUseSceneObjHolder*, const BindInfo&); bool tryCloseBindTutorial(const al::IUseSceneObjHolder*); bool tryCloseObjectTutorial(const al::IUseSceneObjHolder*, const char*); void appearFirstHackTutorialFrog(const al::IUseSceneObjHolder*); void appearFirstHackTutorialKoopa(const al::IUseSceneObjHolder*); bool tryAppearObjectTutorial(const al::IUseSceneObjHolder*, const char*); bool tryAppearObjectTutorialOpening(const al::IUseSceneObjHolder*, const char*, const char*); bool tryCloseObjectTutorialOpening(const al::IUseSceneObjHolder*, const char*); bool tryAppearObjectTutorialHipDrop(const al::IUseSceneObjHolder*); bool tryCloseObjectTutorialHipDrop(const al::IUseSceneObjHolder*); bool tryAppearObjectTutorialCapThrow(const al::IUseSceneObjHolder*); bool tryCloseObjectTutorialCapThrow(const al::IUseSceneObjHolder*); void tryAppearPlayerGrabPoleTutorial(const al::IUseSceneObjHolder*); void tryClosePlayerGrabPoleTutorial(const al::IUseSceneObjHolder*); void tryAppearPlayerClimbPoleTutorial(const al::IUseSceneObjHolder*); void tryClosePlayerClimbPoleTutorial(const al::IUseSceneObjHolder*); void tryAppearPlayerClimbPoleTopTutorial(const al::IUseSceneObjHolder*); void tryClosePlayerClimbPoleTopTutorial(const al::IUseSceneObjHolder*); void tryAppearKoopaCapTutorial(const al::IUseSceneObjHolder*); void tryAppearKoopaCapTutorialNoMovie(const al::IUseSceneObjHolder*); void tryCloseKoopaCapTutorial(const al::IUseSceneObjHolder*); void changeSeparatePlayTutorial(const al::IUseSceneObjHolder*); void changeSinglePlayTutorial(const al::IUseSceneObjHolder*); void changeEnableCapTutorial(const al::IUseSceneObjHolder*); void changeDisableCapTutorial(const al::IUseSceneObjHolder*); void tryAppearSignboardTutorial(const al::IUseSceneObjHolder*, const char*); bool isExistSignboardTutorialMovie(const al::IUseSceneObjHolder*, const char*); void tryCloseSignboardTutorial(const al::IUseSceneObjHolder*); void tryAppearAmiiboHelpNpcTutorial(const al::IUseSceneObjHolder*); void tryAppearAmiiboHelpNpcSeparateTutorial(const al::IUseSceneObjHolder*); bool tryAppearPlayerCameraSubjectiveTutorial(const al::IUseSceneObjHolder*); void tryClosePlayerCameraSubjectiveTutorial(const al::IUseSceneObjHolder*); void appearCapMsgTutorial(const al::IUseSceneObjHolder*, const char*); void closeCapMsgTutorial(const al::IUseSceneObjHolder*); void appearRaceTutorial(const al::IUseSceneObjHolder*, const char*); void killRaceTutorial(const al::IUseSceneObjHolder*, const char*); void appearRaceTutorialTutorial(const al::IUseSceneObjHolder*); bool isShowTutorial(const al::IUseSceneObjHolder*); bool isShowObjectTutorial(const al::IUseSceneObjHolder*, const char*); void hideTutorial(const al::IUseSceneObjHolder*); void showTutorial(const al::IUseSceneObjHolder*); void appearTutorialForDemo(const al::IUseSceneObjHolder*); void killTutorial(const al::IUseSceneObjHolder*); void updateGyroText(const al::IUseSceneObjHolder*); } // namespace rs namespace TimeBalloonFunction { void appearTimeBalloonTutorial(const al::IUseSceneObjHolder*); void closeTimeBalloonTutorial(const al::IUseSceneObjHolder*); } // namespace TimeBalloonFunction