#include "Library/Camera/SimpleCameraInput.h" #include "Library/Controller/InputFunction.h" namespace al { SimpleCameraInput::SimpleCameraInput(s32 port) : mPort(port) { if (mPort < 0) mPort = getTouchPanelPort(); } void SimpleCameraInput::calcInputStick(sead::Vector2f* inputStick) const { *inputStick = {0.0f, 0.0f}; inputStick->set(getRightStick(mPort)); } bool SimpleCameraInput::isTriggerReset() const { return isPadTriggerL(mPort) || isPadTriggerR(mPort); } bool SimpleCameraInput::isHoldZoom() const { // has to be repeated here to avoid virtual calls return isPadHoldZL(mPort) || isPadHoldZR(mPort); } bool SimpleCameraInput::isHoldSnapShotZoomIn() const { return isPadHoldZL(mPort); } bool SimpleCameraInput::isHoldSnapShotZoomOut() const { return isPadHoldZR(mPort); } } // namespace al