#pragma once #include namespace agl { class DrawContext; } namespace al { class CameraDirector; class GraphicsSystemInfo; class ExecuteDirector; class EffectSystem { public: static EffectSystem* initializeSystem(agl::DrawContext*, sead::Heap*); EffectSystem(); void initScene(); void startScene(ExecuteDirector*); void endScene(); void endInit(); void setCameraDirector(CameraDirector*); void setGraphicsSystemInfo(const GraphicsSystemInfo*); // incomplete private: // missing }; } // namespace al