#pragma once #include "Library/Nerve/NerveExecutor.h" namespace al { class LayoutInitInfo; } class DecideIconLayout : public al::NerveExecutor { public: DecideIconLayout(const char*, const al::LayoutInitInfo&); void appear(); void exeAppear(); void exeWait(); void exeDecide(); bool isDecide() const; bool isWait() const; bool isEnd() const; private: char filler[0x140]; };