#!/usr/bin/env bash # bash boilerplate set -euo pipefail # strict mode readonly SCRIPT_NAME="$(basename "$0")" readonly SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )" function l { # Log a message to the terminal. echo echo -e "[$SCRIPT_NAME] ${1:-}" } # Delete everything within the headers repo to get a fresh start rm -r $DESTINATION_PATH/* # Copy libraries mkdir $DESTINATION_PATH/NintendoSDK $DESTINATION_PATH/agl $DESTINATION_PATH/al $DESTINATION_PATH/eui $DESTINATION_PATH/sead cp -r ./lib/NintendoSDK/include/* $DESTINATION_PATH/NintendoSDK cp -r ./lib/aarch64 $DESTINATION_PATH/ cp -r ./lib/agl/include/* $DESTINATION_PATH/agl rsync -a --prune-empty-dirs --include '*/' --include '*.h' --exclude '*' lib/al/ $DESTINATION_PATH/al cp -r ./lib/eui/include/* $DESTINATION_PATH/eui cp -r ./lib/sead/include/* $DESTINATION_PATH/sead # Copy headers of game mkdir $DESTINATION_PATH/game rsync -a --prune-empty-dirs --include '*/' --include '*.h' --exclude '*' src/ $DESTINATION_PATH/game # Copy CMakeLists.txt for header only library cp ./.github/files/HeadersCMakeLists.txt $DESTINATION_PATH/CMakeLists.txt # Make all contents of every class public grep -rli 'private:' * | xargs -i@ sed -i 's/private:/public:/g' @ grep -rli 'protected:' * | xargs -i@ sed -i 's/protected:/public:/g' @