#include "Library/Nerve/NerveStateBase.h" namespace al { NerveStateBase::NerveStateBase(const char* stateName) : NerveExecutor(stateName) {} bool NerveStateBase::update() { updateNerve(); if (mIsDead) return true; control(); return mIsDead; } ActorStateBase::ActorStateBase(const char* name, LiveActor* actor) : NerveStateBase(name), mActor(actor) {} } // namespace al