#pragma once #include namespace al { class LiveActor; struct ActorInitInfo; class SubActorLodExecutor { public: SubActorLodExecutor(LiveActor* actor, const ActorInitInfo& info, s32 subActorInfoIndex); void control(); LiveActor* getLodSubActor(); private: enum class LodAction : s32 { None, HideActor, KillSubActor }; LiveActor* mActor; LodAction mLodAction = LodAction::None; s32 mSubActorInfoIndex; }; static_assert(sizeof(SubActorLodExecutor) == 0x10); } // namespace al