#include "Project/File/SoundItemEntry.h" namespace al { SoundItemEntry::SoundItemEntry() = default; void SoundItemEntry::load() { mIsLoadSuccess = mResourceLoader->tryLoad(mItemId, _bc); sendMessageDone(); } void SoundItemEntry::setLoadRequestInfo(u32 itemId, u32 unknown, IAudioResourceLoader* resourceLoader) { mItemId = itemId; _bc = unknown; mResourceLoader = resourceLoader; setLoadStateRequested(); } bool SoundItemEntry::isLoadSuccess() const { return mIsLoadSuccess; } u32 SoundItemEntry::getSoundItemId() const { return mItemId; } void SoundItemEntry::clear() { FileEntryBase::clear(); mItemId = -1; _bc = -1; mResourceLoader = nullptr; mIsLoadSuccess = false; } } // namespace al