#include "Library/Shadow/ShadowKeeper.h" #include "Library/Shadow/DepthShadowMapCtrl.h" #include "Library/Shadow/ShadowMaskCtrl.h" namespace al { ShadowKeeper::ShadowKeeper() = default; void ShadowKeeper::initAfterPlacement(GraphicsSystemInfo* info) { if (mShadowMaskCtrl) mShadowMaskCtrl->initAfterPlacement(); if (mDepthShadowMapCtrl) mDepthShadowMapCtrl->initAfterPlacement(info); } void ShadowKeeper::update() { if (mDepthShadowMapCtrl) mDepthShadowMapCtrl->update(); } bool ShadowKeeper::isHide() const { return false; } void ShadowKeeper::hide() { if (mShadowMaskCtrl) mShadowMaskCtrl->hide(); if (mDepthShadowMapCtrl) mDepthShadowMapCtrl->hide(); } void ShadowKeeper::show() { if (mShadowMaskCtrl) mShadowMaskCtrl->show(); if (mDepthShadowMapCtrl) mDepthShadowMapCtrl->show(); } } // namespace al