#pragma once namespace al { class LiveActor; } namespace alCameraBlurFunction { void setCameraBlurName(const al::LiveActor* actor, const char* name); void resetCameraBlurName(const al::LiveActor* actor); void invalidateCameraBlur(const al::LiveActor* actor); void validateCameraBlur(const al::LiveActor* actor); } // namespace alCameraBlurFunction