#pragma once #include "Library/LiveActor/LiveActor.h" namespace al { class KeyPoseKeeper; class KeyMoveFollowTarget : public LiveActor { public: KeyMoveFollowTarget(const char* name); void initKeyMoveFollowTarget(const ActorInitInfo& info, const char* archiveName, const char* suffix); void init(const ActorInitInfo& info) override {} void exeWait(); void exeMove(); void exeStop(); private: KeyPoseKeeper* mKeyPoseKeeper = nullptr; s32 mMoveWaitTime = 30; s32 mTimer = 0; }; static_assert(sizeof(KeyMoveFollowTarget) == 0x118); } // namespace al