#include "Library/Layout/LayoutTextureRenderer.h" #include "Library/Layout/LayoutTextureRenderObj.h" namespace al { LayoutTextureRenderer::LayoutTextureRenderer() { mRenderObjs.allocBuffer(0x80, nullptr); } LayoutTextureRenderer::~LayoutTextureRenderer() { s32 size = mRenderObjs.size(); for (s32 i = 0; i < size; i++) if (LayoutTextureRenderObj* renderObj = mRenderObjs[i]) renderObj->destroy(); } void LayoutTextureRenderer::addRenderObj(LayoutTextureRenderObj* renderObj) { mRenderObjs.pushBack(renderObj); } void LayoutTextureRenderer::drawToTexture() const { s32 size = mRenderObjs.size(); for (s32 i = 0; i < size; i++) mRenderObjs[i]->drawToTexture(); } } // namespace al