#include "Library/Execute/ExecutorListLayoutUpdate.h" #include "Library/Execute/LayoutExecuteInfo.h" #include "Library/Layout/LayoutActor.h" namespace al { ExecutorListLayoutUpdate::ExecutorListLayoutUpdate(const char* name, s32 size) : ExecutorListBase(name), mCapacity(size) { mList = new LayoutActor*[size]; for (s32 i = 0; i < mCapacity; i++) mList[i] = nullptr; } void ExecutorListLayoutUpdate::registerLayout(LayoutActor* layout) { mList[mSize] = layout; mSize++; layout->getExecuteInfo()->addUpdater(this); } void ExecutorListLayoutUpdate::executeList() const { for (s32 i = 0; i < mSize; i++) { LayoutActor* layout = mList[i]; if (layout->isAlive()) { layout->movement(); layout->calcAnim(true); } } } } // namespace al