#include "Library/Event/SceneEventFlowMsg.h" #include "Library/Base/StringUtil.h" namespace al { SceneEventFlowMsg::SceneEventFlowMsg() = default; bool SceneEventFlowMsg::isReceiveCommand(const char* cmd) const { if (mCmd.isEmpty()) return false; return isEqualString(cmd, mCmd.cstr()); } void SceneEventFlowMsg::requestCommand(const char* cmd) { mCmd = cmd; } } // namespace al