#include "Library/Event/EventFlowNodeActorKill.h" #include "Library/Event/EventFlowFunction.h" #include "Library/LiveActor/LiveActor.h" namespace al { EventFlowNodeActorKill::EventFlowNodeActorKill(const char* name) : EventFlowNode(name) {} void EventFlowNodeActorKill::init(const EventFlowNodeInitInfo& info) { initEventFlowNode(this, info); } void EventFlowNodeActorKill::start() { EventFlowNode::start(); getActor()->kill(); end(); } } // namespace al