#include "Library/Event/EventFlowNodeActorBaseMovementStart.h" #include "Library/Event/EventFlowFunction.h" namespace al { EventFlowNodeActorBaseMovementStart::EventFlowNodeActorBaseMovementStart(const char* name) : EventFlowNode(name) {} void EventFlowNodeActorBaseMovementStart::init(const EventFlowNodeInitInfo& info) { initEventFlowNode(this, info); } void EventFlowNodeActorBaseMovementStart::start() { EventFlowNode::start(); restartEventMovement(this); end(); } } // namespace al