#include "Library/Event/EventFlowNodeActionOneTime.h" #include "Library/Event/EventFlowFunction.h" #include "Library/Event/EventFlowUtil.h" #include "Library/LiveActor/ActorActionFunction.h" namespace al { EventFlowNodeActionOneTime::EventFlowNodeActionOneTime(const char* name) : EventFlowNode(name) {} void EventFlowNodeActionOneTime::init(const EventFlowNodeInitInfo& info) { initEventFlowNode(this, info); mActionName = getParamIterKeyString(info, "ActionName"); tryGetParamIterKeyFloat(&mActionFrameRate, info, "ActionFrameRate"); } void EventFlowNodeActionOneTime::start() { EventFlowNode::start(); startEventAction(getActor(), this, mActionName); if (mActionFrameRate > 0.0f) setActionFrameRate(getActor(), mActionFrameRate); } void EventFlowNodeActionOneTime::control() { if (isActionEnd(getActor())) end(); } } // namespace al