#pragma once #include // TODO: Someone should add this to nnheaders! namespace nn::g3d { class MaterialObj; } // TODO: Someone should add this to sead! namespace sead { class GraphicsContext; } namespace al { class Scene; class LiveActor; f32 getDepthClearValue(); void setDepthFuncNearDraw(sead::GraphicsContext* context); void setDepthFuncFarDraw(sead::GraphicsContext* context); void setDepthFuncNearDraw(sead::GraphicsContext* context); void setDepthFuncFarDraw(sead::GraphicsContext* context); bool getAlphaTestEnable(nn::g3d::MaterialObj* material); } // namespace al namespace alGraphicsFunction { void forceGraphicsQualityModeSnapShot(al::Scene* scene); void forceGraphicsQualityModeHandheld(al::Scene* scene); void forceGraphicsQualityModeConsole(al::Scene* scene); bool isGraphicsQualityModeHandheld(const al::LiveActor* actor); bool isGraphicsQualityModeConsole(const al::LiveActor* actor); void requestUpdateMaterialInfo(al::Scene*); void validateGpuStressAnalyzer(al::Scene*); void invalidateGpuStressAnalyzer(al::Scene*); } // namespace alGraphicsFunction