#include "Library/Camera/SnapShotCameraCtrl.h" #include "Library/Yaml/ByamlUtil.h" namespace al { void SnapShotCameraCtrl::load(const ByamlIter& iter) { CameraParam* param = mParam; ByamlIter paramIter; if (!tryGetByamlIterByKey(¶mIter, iter, "SnapShotParam")) return; if (tryGetByamlF32(¶m->minFovyDegree, paramIter, "MinFovyDegree")) param->hasMin = true; if (tryGetByamlF32(¶m->maxFovyDegree, paramIter, "MaxFovyDegree")) param->hasMax = true; } } // namespace al