#pragma once #include "Library/Camera/ICameraInput.h" namespace al { class SimpleCameraInput : public ICameraInput { public: SimpleCameraInput(s32 port = -1); void calcInputStick(sead::Vector2f* inputStick) const override; bool isTriggerReset() const override; bool isHoldZoom() const override; bool isHoldSnapShotZoomIn() const override; bool isHoldSnapShotZoomOut() const override; private: s32 mPort; }; } // namespace al