#include "Library/Camera/SceneCameraInfo.h" #include "Library/Camera/CameraViewInfo.h" namespace al { SceneCameraInfo::SceneCameraInfo(s32 maxViewNum) : mViewNumMax(maxViewNum) { mViewArray = new CameraViewInfo*[maxViewNum]; for (s32 i = 0; i < mViewNumMax; i++) mViewArray[i] = nullptr; } void SceneCameraInfo::initViewInfo(CameraViewInfo* cameraViewInfo) { mViewArray[cameraViewInfo->getIndex()] = cameraViewInfo; } const char* SceneCameraInfo::getViewName(s32 num) const { if (num == 0) return "メイン"; // Main else if (num == 1) return "サブ"; // Sub/Lower else return "TV"; } } // namespace al