#include "Library/Camera/CameraStopJudge.h" #include "Library/Area/AreaObjUtil.h" #include "Library/Area/IUseAreaObj.h" namespace al { CameraStopJudge::CameraStopJudge() = default; bool CameraStopJudge::isStop() const { if (mIsInvalidStopJudgeByDemo) return false; return mIsInCameraStopArea || _9; } void CameraStopJudge::update(const sead::Vector3f& position) { mIsInCameraStopArea = isInAreaObj(this, "CameraStopArea", position); } } // Namespace al